Condition[]
- Pending Points: 2 Moderate, 2 Major
- Character Number: 32
- Item Points: 2 Minors, 2 Moderate, 4 Major, 1 Super
- Affinity Tokens:
- Priority Tickets: 6
- Wounds: None
- Hours: 10 Per Day, 0/24 Stored
- Free hours: 67 Free Craft Checks
- Stamina: 50/50
- Regen: 25/day
- Mana: 30/30
- Regen: 15/Day
Skills[]
Attributes[]
- Endurance: +50 (16/18)
- Agility: +40 (0/12)
- Athletics: +20(0/7)
- Keen Sight (^): +31 (0/14)
- Sight: 30 (8/13)
- Hearing: 27 (2/12)
- Intuition: 11 (0/6)
- Strength: +22(3/8)
- Body Control (^): +30 (7/11)
- Precision: +15
- Resolve (^): +30(0/11)
- Learning: +32 (1/14)
- Training: +50 (0/19)
- Mana: 30 (6/15)
Combat[]
- Shock Trooper: +51 (^) (0/22)
- Armor Training: +50 (4/18)
- Firearms Training: +24 (0/12)
- Melee Training: +18(0/9)
- Sword Training: +10
- Military Training: +17(6/9)
- Rapid Fire Training: +12(1/6)
- Hammer Training: +7(0/3)
- Blunt Training: +7(1/3)
- Pistol Training: +2
- Assault Training: +5
Unarmed[]
- Brute Force: +21 (0/9)
- Wresting: +30 (10/13)
Constructive[]
- Demolitions: +40
- Medicine: +21
- Ingenuity: +15
- Jury Rig: +3(0/2)
- Ammo Crafting: +15 (1/5)
- Gun Smithing: 11 (0/7)
- General Armor: 11 (0/7)
- Metal Smithing: 10 (0/7)
- Improvised Weapon Craft: +1
Knowledge[]
- Genetics: +32 (2/11)
- Chemistry: +30 (0/14)
- Zombies: +30 (0/13)
- Biology +20 (0/8)
- Physics: +4 (0/5)
- General: +19 (0/11)
Survival[]
- Pack Rat: +15
- Looting: +11
- Hunting: +2 (0/1)
- First Aid: 2
Vehicles[]
- Heavy Vehicles: +21
- Tank: +10 (0/7)
Magic[]
- Fire: +20 (0/10)
- Air: +16 (0/9)
- Order: 14 (0/9)
- Cold: 3 (3/4)
- Solar: 10 (0/8)
- Death: 7 (0/7)
- Creation: 11 (0/9)
- Destruction: 21 (0/13)
Psi-Tech[]
- Horde Control (^): +50 (0/21)
Unique[]
- ???: +41
Affinity[]
- Lauren Jackson: +22
- Kyle Jackson: +1
- Alice Calina: +7
- Atomsk: +9
- John Dalton:' +16
- Amber Woods: +6
- Kyung-Seok "Keu" Pan: +3
- ???: +3
- Drake Higgins: +5
- Jack Sartell: 2
- Sarasa Kimura: +2
- Masaru Ietsuna: +3
- Tobias Andiron: +1
- Oliver Hunter: +5
- Aether: +2
{C Random Calculation: 15+(5x) and 2d4+X
Zombie Minions[]
- 5 Water Magus (Level Unknown) (S)
- 1 Cold Magus
- 1 Air Magus
- 1 Fire Magus
- 3 Earth Magus
- 1 Tier 2 Fire Magus
- 3 Tanks
- 7 Strong
- 2 StrongApe
- 1 Fat Ape
- 4 Armoreds
- 8 Slashers
- 2 Screamers
- 6 Lithes
- 3 ZombDogs
- 16 Shooters
- 1 Tier 1 Shooter
- 2 Smoker
- 1 SerpentSmoker
- 3 Shadows
- 1 ShadowCat
- 1 Plaguers
- 6 Anti-Plaguers
- 2 Boomers
- 4 Mutates
- 1 Rhino
- 2 Tier 2 Boss Slashers
- 6 Overmind Zombies
- 163 Normals (High Tier)
- 6 Domesticated Zombies (Farm)
- 1 Domesticated Zombie (Barracade)
- 1 Domesticated Zombie (Deconstruction)
Zombie Equipment:[]
Shooter x 2: M4A1(++), 30/30, 100 Bullets of 5.56
- Cloth Handwear (+): +7 Grip
- Light Kevlar Vest(+): 15 Armor, +10 More Against Bullets, -5 Mobiltiy
- Cloth Foot Wear(+): +7 Agility
Shooter x2: M16A4 (++), 50 Lethality, 3 Speed, +15 Accuracy (1 Clip of 30/30 5.56 Each)
Shooter x4 Military M9 (++), 55 Lethality, Speed 2, +15 Accuracy (2 Clips of 15/15 9mm Each)
- Light Kevlar Vest (+): 15 Armor, +10 More for Bullets, -5 Mobility
- Cloth Foot Wear (+): +7 Agility
Slasher x5
- Light Kevlar Vest (++): 20 Armor, +10 More Aginast bullets, -5 Mobility
- Cloth Foot wear (+): +7 Agility
- Bandana (++): +5 Lr, +5 Armor
Elite Slasher
- Light Kevlar Vest (++): 20 Armor, +10 More Aginast bullets, -5 Mobility
- Cloth Foot wear (+): +7 Agility
Perks[]
Trial By Fire (Demolitions)
- -5 Lethality to Explosive/Fire Elemental Weapon that can include ammunition and adds .35 AOE, round up. If lethality cannot be increased further, adds up to half AOE.
Unquenchable Flame (Endurance)
- Ignores the First MW recieved.
Limitless (Endurance +50)
- Half Endurance to Attack, Defense, and Strength rolls. 10 Stamina per round. Half skill is given as free stamina.
??? (Training)
- Dunno
Extra Effort (Training +50)
- When training, skills that require use of his stamina get an auto +1 to the base 2 successes.
Reactive Armor (Armor Training +30)
- Ignores up to Skill/3 in Armor Penetration.
Juggernaut (Armor Training +50)
- Castor is treated as having Vehicular Armor
Unbreakable (Shock Trooper)
- Adds Armor+Half Armor training to resist knock down effects, and Armor+Halfarmortraining/2 to recoil resist.
Combat Reflexes (Agility +30)
- Adds half Agility to Unware Defense
??? (Genetics+30)
- Dunno
Domination (Willpower +30)
- Willpower/3 is now factored into the DC required for control/permanant control. Harder to lose control
Zombie 3 Star General (Control+30)
- Castor Doubles his passive control amount to Control+HalfMutate*2
Adrenaline Burst (Body Control +30)
- Castor can hold Adrenaline for an addition Skill/10 Rounds. Costs 3 Stamina per round after the initial.
Duel Wielding (Shock Trooper +50)
- One handed penalty is reduced +5, Extra 1 speed when duel wielding heavy/two handed weapons.
Fire Effeciency (Mana +30)
- 20% Reduction in Fire Spells Mana Cost
Rise of the Smart Undead (Zombie Knowledge)
- All Opportunities where sentience is gained is boosted, Zombies begin to accrue passive sentience
The Next Best Thing (Chemistry +30)
- When attempting to treat the virus, the natural DC is lowered by Skill/3
Hunters Mark (Perception +30)
- When Focus'd, perception/2 is directly added to accuracy.
Imagination of One (Learning +30)
- Skills that require a resource such as ammo, can be converted to physical stamina instead. The imagination is a powerful thing. -1 Success however
Final Zombie Boss (Control +50)
- Gains the ability to permanant control a zombie with the boss modifier. Can gain up to Skill/10 In Tiers. Mutate synergies for this
Items[]
Equipped[]
- Inventory Slots: 18
- Head: Interceptor Helmet
- Face: Firemans Smoke Mask (.5 Units)
- Body: Interceptor Body Armor (4 Units)
- Legs: None
- Feet: Quick Boots (.5 Units)
- Arms: None
- Hands: Insulated Fire Gloves (.5 Units)
- Accessories: AM Device (1 Unit), NV/IR Goggles (.5 Units), Hiking Backpack (+3 Units)
- Weapons: Little Castor (5 Units)
- Total Armor Penalties: -23 Mobility, -10 Precision, -10 Accuracy, -10 Perception
- Ignored: -23 Mobility, -10 Accuracy, -6 Perception
- Total Penalty: -10 Precision, -2 Perception
Weapons[]
- RPG-7 "Little Castor" (*): 30/1/+15 (5 Units)
- Attached Targetting Scope: Adds +10 Accuracy
- Quick Load Ability: Spent Shells are immediately ejected and a new one is reloaded without wasting a turn.
- Normal Rocket Ammo: 30-5 TBF Lethality, AOE of 6+3 (TBF)
- AK-103 "Torchlight" (**+): 40/3/+30. -10 Recoil (4 Units)
- Attachment: ++ Red Dot Scope (+10 Accuracy, +5 Exotic, +10 Range Tolerance)
- Full Auto Ability: 10 Ammo can be used to hit up to AOE 5
- Fire Wave: 10 Mana can be expended to make a Magical AOE attack using Full Autos Stats, at -10 Lethality.
- Slag (Passive): All Bullets gain the Fire element, -5 Drop in Lethality
- Fire Affinity: +15
- Mana: 15/15
- Uses Clip of 7.62 MM (30/30 Current)
- Milkor Grenade Launcher "Spark" (++): 45/2/+10 (3 Units)
- Normal Grenade 50-5 (TBF), 4+2 (TBF), 14 Grenades Left (6/6 Current)
- 'Flamethrower "The Cure"(*): 45'/1/+10 (6 Units)
- Normal Ammunition: 45-5 (TBF), AOE 3+2 (TBF), 50/50 Tank Fuel
- Ignores 15 Lethality Resistance on Zombies
- Zastava M93 Black Arrow (++) (30/1/+20) (9 Units)
- Attached Scope++ (+10 Accuracy, -5 Recoil and Exotic)
- Strap (-2 Units when not held)
- Ammo 10/10 .50 BMG, Extended Clip
- Holy Knife (70 Lethality, 3, +10)
- Ignores 15 Lethality Resistance
- Custom(*) Military M14 EBR (35/2/+15)
- 3 10/10 Clips of 7.62 NATO
- (++) Scope: +10 Accuracy, +5 Exotic, +10 Range Tolerance
- Long Range Shot: +5 Accuracy/+25 range tolerance/-1 Speed
- Claymores Solarius and Ignition (*+) 30 (2.5LP)/1/+15 Accuracy;
- +10 Solar (Solarius)
- +10 Wind (Ignition)
- Ability: Solar Winds: AoE 10 with +10 accuracy and 35 Leth(Strength doesn't effect), 5 mana from both swords (both swords have 10 mana of their own)
Armor[]
- (Equipped) Interceptor "Valor" Body Armor(**+): +45 Armor (8 Units)
- +22 LR, -15 Mobility, -5 Precision, -5 Accuracy
- <Bullet Resistent> +15 Against Bullets
- <Integrated> Stacks with Helmet, Half Armor and Lr.
- <Anti-Armor Penetration> +15 Piercing Resistance
- <Blast Resistince> Reduce wounds from explosives/fire by 5
- (Equipped) Interceptor Helmet (*++)
- Resistant: Ignores up to 2 headwounds per battle, +35 LR, +20 Armor
- Insignia of Fortitude: +15 Will Power
- Heavy: -5 Perception, -3 Accuracy, -1 Mobility
- Awesome(*+) Zombie Necklace (Equipped)
- +7 Endurance,
- +7 Control,
- +15 Order Affinity,
- 10/10 Order Mana, recovers 5 a day
- (Equipped) Army Issue Gas Mask(++): +7 LR, +30 Resistance to Gas/Smoke/ETC and reduces their effects by 5.
- (Equipped) Quick Boots(++): +10 Agility,
- <Improved Traction> +10 Traction, Ignore first foot/leg wound in battle
- (Equipped) Insulated Fire Gloves(*): Ignore first hand/arm wound in battle,
- <Insulated> +20 Temperature Resistance
- Fire Affinity, +5 Fire (1 Unit)
- (Equipped) Enchanced(*) Hiking Pack: 35% carrying capacity, -5 Agility -- Liquid container: can carry up to two liquids of most kinds safely, 1 liter per tank. (x1) (+3 Units, 2 .5 Units of Liquid)
- (Equipped) Anti Magic Device (*): -30 to Magic Rolls, Locks Mana skills..forcing one to draw on physical stamina only. (2 Units)
- Secondary Judgement: At the start of each round, Select a group of Magic, anyone attempting to use that magic suffers a -60 penalty. All other Magic suffers a -15 Penalty, Mana is still locked.
- All-Terrain Boots(++):+14 Armor, +5 Athletics, +5 Agility, Ignores 2 Leg Wounds Per Battle
- Kevlar Coat: +10 Dodge, Takes Half damage from explosive/fire attacks.
- Awesome(*) NV/IR Goggles: +20 Enviormental Perception Resistince, +10 Perception, +10 Sight, +10 Additional Darkness Tolerance, -20 Brightness Resistance, *Special Ability: Mask attachement, can be attached to a Mask with -10 Perception (cancling out the perception bonus but not the Sight bonus)
- Attachment: Motion Tracker(+) (+7 Bonus to Focused actions)
- Great(*) Night-Vision Binoculars(+15 Perception, 15 Darkness Tolerance)
Consumables[]
- S.B Serum: +20 To Mental/Craft Checks, Wears off after 2 hours, Endurance roll must be made to prevent damage/unconciousness. Can wake up a comatose person prematurely (7/10 Doses Left)
- 14 Doses Of Anti-Virus: +50 To Anti Virus Checks when Adminstered
- 33 Doses of Anti-Virus: +50 To Anti-Virus Checks, +2 to Virus Resistance Exp
- Good(+) Fire Unlimited: +5 Bonus; +40 Successes <Demolitions(+)>
- Great(*) History of Meditation: +0 Bonus; +20 Successes <Stamina(+)>, +10 Successes <Body Control(++)>
- Special: +1 Wound recovery From full sleep
- Healing for Dummies (Book): +__ Bonus; +__ Successes <_____(_)>
- Med Kit(*+): 14/26 Charges, +20 To Medicine Checks additional +10 with infected/sick patients.
- Ketamine: x2 Bottles, 30 Pills
- Mana Pill x1: +19 Successes for Mana, Usable once a week.
- Seruquel:x2 Bottles, 30 Pills
- Training Pills: 45 Successes to Training, 2 Count
- 1 Medicine Kit (=) Full Charges
- 1 Field Surgery Kit (=) Full Charges
- 6 First Aid Kits (=) Full Charges
- x1 DustDrink (=) (2 servings of +10 Coloured Stamina)
- x4 Medium Potion (++) (3 servings of Lv3 Magic heal)
Tools[]
- Advanced Mobile Lab: Allows complex chemical mixtures, +10 Tools
- Polished Demolition Tools++: Allows one to craft bombs, improve ammunition, disarm bombs, etc. +15 Tools
- Concussion Grenade x39 ( AoE: d8, Leth 45+5X, 10 Armor Piercing )
- Concussion Grenade x10 ( AoE: d8, Leth 45+5X, 10 Armor Piercing. +5 Accuracy )
- Flash Grenades+ x20: AoE 6+Special Leth 100/2/+0 | Weapon ignores non helmet armor - All those who are looking at the grenade must roll to "dodge" or take half "damage" - "Damage" is a Base 30 headwound, -10 per round
- Drill ++ (9/20 Charge, Battery Powered) - +10 to Decon/Construction Rolls
- Soldering tools (+) 15/25 uses, +5 to Electronics, 3 10 Use rolls (=)
- Hammer (+): 75/2/+5, +10 to Decon/Contruction Rolls
- Mini Anvil (+): +5 to Forging Checks, 25/25 Uses
- Stun Grenades+ x10:' AoE d6, Leth 100+10X, KO at 2/3rds Leth
- 3 x 50 Cal (= Molds)
- 3 x 7.62 R (= Molds)
Materials[]
- 16 Gallons of Gasoline
- 5.5 Gallons of Pure Alchohol
- 112.75 Amount of Weed Killer (Reactive)
- 25.75 Weed Killer (-)
- 78.5 Amount of Bug Killer
- 213 Empty 7.62 Russian Shells
- 55 Empty .50 BMG Shell
- 68 Empty 5.56 Nato Shells
- 65 Empty 7.62 Nato Shell
- 20 Grenade Casings
- Windmill Parts (+) (x4)
- Freezer Parts x20
- 127 Units of Flammable Cleaning Supplies
- 42 KG of Modern Smokeless Gunpowder (3100/15,000)
- 9 x Kitchen Sinks
- 1 units of Gold, processed (*)
- 5 Units of Blessed (*) Silver, Unknown if Processed
- 10 Units of Unprocessed (=) Silver
- 17 Dragon Skin Materials (++)
- 15 Units of Explosive Compound (-)
- 39 Units of Incendiary Compound (-)
- 3 Units of Enriched Uranium (*)
- 2 Units of Copper (=) (200 G/15,000)
- 2 Units of Lead (+) (2000 g/15,000)
- 10 Fireworks (++) Quality
Random Items[]
- 2 x Home Made RPG-7s =
- 1 X M-79 (-) Quality
- 1 x RPG-7 (--)
- 4 x Frag Grenade (=)
Ammo[]
- 192 7.62 MM R
- 135 Explosive (+) 5.56 Nato
- 25 Explosive (++) 5.56 Nato
- 90 7.62 Nato
- 2 40 MM Grenades
- 9 Normal Rockets (=)
- 8 Water Logged Rockets (--)
- 10 Bad Rockets (--)
- 5 Napalm Rocks
- 60 Normal Flamethrower Fuel
- 382 5.56 Nato
- 50 12 Gauge Shells
- 83 .50 BMG Rounds
- 9 .50 Anti Armor BMG Rounds
- 7 Pepper Spray Grenades
Strains (79.9) (4 Milestones)[]
- Plague Zombie (Live Sample, +.5 Strain)
- Zombie Plague Dog (Live, +.25)
- Boomer Feline
- Zombie Cat (Live, +.25)
- Normal Zombie (Live Sample, +.5 Strain)
- Shooter+ Zombie
- Cow Zombie
- Rabbit Zombie
- Lithe Ferret Zombie
- Shadow Dog (.5 Strain)
- Shadow Zombie (.5 Live Strain)
- ShadowFeline (Live Strain .25)
- Fat Canid
- Boomer (Live Sample, .5 Strain)
- Zombdog (Live sample, total .5)
- Shooter Zombie (Live Sample, +.5)
- Drunken Zombie
- Armored Zombie (Live Sample, +.5 Strain)
- Armortank Rhino (Live, .25)
- Armored+ Zombie
- Strong Zombie (Live Sample, +.5 Strain)
- Strong Badger
- Strong+ Zombie
- Screecher Zombie (Live Sample, +.5)
- Screecher+ zombie
- Quick Zombie (Live Sample, +.5 Strain)
- Quick+ Zombie
- Fat Zombie (Live Sample, +.5)
- Glutton Zombie (Live, .5)
- StrongFeline (Live, .25)
- Fat+ Zombie
- Magus Zombie (Live Sample, +.5)
- Lithe+ Zombie
- Magus+ Zombie
- Smoker Zombie (Live Sample, +.5)
- SerpentSmoker (Live Sample, .25)
- Mutate x26 (Live sample 7. +.3)
- Slasher Zombie (Live Sample, +.5)
- Tank Zombie (Live Sample, +.5)
- StrongApe (Live Sample .25)
- FatApe (Live Sample.25)
- ScreamApe
- Inviso zombie
- ? Mutate (K-Mart Crit 1 Encounter)
- Z fighter (magus++) (mall)
- Lithe Zombie (Quick++) (Nut House)
- Slasher (Quick++) (Costco)
- Green Shadow zombie (??) (AFP)
- Shopaholic (Jewelry shop)
- Big Boss (Strong*) (Base Attack)
- Spiked Mutate (Mutate) (Base Attack)
- Spider Zombie (Spider*) (Farm Raid)
- Zombie Leech (Retirement Home)
- Fat Zomb Manager (Food Mart, Fat+)
- Bone Tank Zombie (Armored++) (Horde Attack)
- Shooter++ (Horde Attack)
- Tiger Blood, (Tiger/Strength*) (Costco)
- Witch (Screamer +)
- Armor Horse * Strain (SOS Attack)
- Bubba The Tank (Tank+) (Random Encounter)
- Magus++, Shadowfiend (Fresno)
- Fire Magus+ (Horde)
- HulkSniper (Shooter++)
- Armored + (Horde)
- Flesh Beast (Boomer++)
- Fat Dog (Horde)
- Fat Fast Thing (House)
- Elite Mutate (Zombie Siege)
- Armored Soldier Zombie (Armored +)
- Giant Lizard Thing
- Armored Cat
- Armored Foot Ball Player (Armored +)
- Weird Spiky thing (Mutate +)
- Vine Zombie (Water neighborehood)
- Viking (Armored*)
- King Slasher (Horde Attack)
- Nuclear Plaguer (Sniper Attack)
- Sniper (Sniper Attack)
- Shooter x 2 (Horde)
- Shadow Dog
- Fire Magus Elite (Gas truck)
- Air Magus Elite (Horde)
- Canine Screamer (Horde)
- Hairy Rider (Zoo)
- Super Plaguer (Horde)
- Strong Slasher (Lowes)
- R's Blood Sample
- Environment Elemental Zombie
Blood Samples (35.5%) (21.6%)[]
- Jason Vahan's blood sample (3.5)
- Henry (1.0)
- Kit (1.0)
- Conner (1.0)
- Alex (1.0)
- Harrington (1.5)
- Jenny (1.5)
- Spits (1.0)
- Keu (3.0)
- Assitant (3.0)
- Vibe (.5)
- Atomsk (1.0)
- Shara (1.0)
- Erik (2.0)
- John (1.0)
- Toby (1.0)
- Arkham (1.0)
- Tracie (1.0)
- Amber (1.0)
- Chris (2.5)
- Cyrus (1.0)
- Drake (3.0)
- Maxwell (1.0)
- Masaru (2.0)
- Jack (1.5)
- Nicks Neece (1.0)
Quick Rolls[]
History[]
Unknown
Extras (Optional)[]
Achievements[]
(If you have/gain any achievements, place them here.)
- Achievement 1
- Achievement 2
TVTropes[]
(If you are aware of any tropes that happen to fit your character, feel free to post them here. For silliness purposes.)
- Trope 1
- Trope 2
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