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CastorFinal
Silians Lancastor
Biographical Information
Nicknames Nuke Fanboy
Title 3 Star General(?)
Birth date July 5, 1987
Nationality Russian/British
Birthplace London
Alignment Chaotic Neutral
Class Heavy Trooper
Occupation Soldier
Physical description
Age 25
Species Human
Gender Male
Height 5'10
Weight 170
Hair color Blonde
Eye color Blue
Information
Affiliation The Atom Bomb
Position Soldier
Rank 3 Star General (?)
Specialty Explosives, Crowd Control
Secondary Skill Enduring, Medicine, Zombies
Battles Too Many
[Source]


Condition[]

  • Pending Points: 2 Moderate, 2 Major
  • Character Number: 32
  • Item Points: 2 Minors, 2 Moderate, 4 Major, 1 Super
  • Affinity Tokens:
  • Priority Tickets: 6
  • Wounds: None
  • Hours: 10 Per Day, 0/24 Stored
  • Free hours: 67 Free Craft Checks
  • Stamina: 50/50
    • Regen: 25/day
  • Mana: 30/30
    • Regen: 15/Day

Skills[]

Attributes[]

  • Endurance: +50 (16/18)
  • Agility: +40 (0/12)
  • Athletics: +20(0/7)
  • Keen Sight (^): +31 (0/14)
  • Sight: 30 (8/13)
  • Hearing: 27 (2/12)
  • Intuition: 11 (0/6)
  • Strength: +22(3/8)
  • Body Control (^): +30 (7/11)
  • Precision: +15
  • Resolve (^): +30(0/11)
  • Learning: +32 (1/14)
  • Training: +50 (0/19)
  • Mana: 30 (6/15)

Combat[]

  • Shock Trooper: +51 (^) (0/22)
  • Armor Training: +50 (4/18)
  • Firearms Training: +24 (0/12)
  • Melee Training: +18(0/9)
  • Sword Training: +10
  • Military Training: +17(6/9)
  • Rapid Fire Training: +12(1/6)
  • Hammer Training: +7(0/3)
  • Blunt Training: +7(1/3)
  • Pistol Training: +2
  • Assault Training: +5

Unarmed[]

  • Brute Force: +21 (0/9)
  • Wresting: +30 (10/13)

Constructive[]

  • Demolitions: +40
  • Medicine: +21
  • Ingenuity: +15
  • Jury Rig: +3(0/2)
  • Ammo Crafting: +15 (1/5)
  • Gun Smithing: 11 (0/7)
  • General Armor: 11 (0/7)
  • Metal Smithing: 10 (0/7)
  • Improvised Weapon Craft: +1

Knowledge[]

  • Genetics: +32 (2/11)
  • Chemistry: +30 (0/14)
  • Zombies: +30 (0/13)
  • Biology +20 (0/8)
  • Physics: +4 (0/5)
  • General: +19 (0/11)

Survival[]

  • Pack Rat: +15
  • Looting: +11
  • Hunting: +2 (0/1)
  • First Aid: 2

Vehicles[]

  • Heavy Vehicles: +21
  • Tank: +10 (0/7)

Magic[]

  • Fire: +20 (0/10)
  • Air: +16 (0/9)
  • Order: 14 (0/9)
  • Cold: 3 (3/4)
  • Solar: 10 (0/8)
  • Death: 7 (0/7)
  • Creation: 11 (0/9)
  • Destruction: 21 (0/13)

Psi-Tech[]

  • Horde Control (^): +50 (0/21)

Unique[]

  • ???: +41

Affinity[]

  • Lauren Jackson: +22
  • Kyle Jackson: +1
  • Alice Calina: +7
  • Atomsk: +9
  • John Dalton:' +16
  • Amber Woods: +6
  • Kyung-Seok "Keu" Pan: +3
  • ???: +3
  • Drake Higgins: +5
  • Jack Sartell: 2
  • Sarasa Kimura: +2
  • Masaru Ietsuna: +3
  • Tobias Andiron: +1
  • Oliver Hunter: +5
  • Aether: +2

{C Random Calculation: 15+(5x) and 2d4+X

Zombie Minions[]

  • 5 Water Magus (Level Unknown) (S)
  • 1 Cold Magus
  • 1 Air Magus
  • 1 Fire Magus
  • 3 Earth Magus
  • 1 Tier 2 Fire Magus
  • 3 Tanks
  • 7 Strong
  • 2 StrongApe
  • 1 Fat Ape
  • 4 Armoreds
  • 8 Slashers
  • 2 Screamers
  • 6 Lithes
  • 3 ZombDogs
  • 16 Shooters
  • 1 Tier 1 Shooter
  • 2 Smoker
  • 1 SerpentSmoker
  • 3 Shadows
  • 1 ShadowCat
  • 1 Plaguers
  • 6 Anti-Plaguers
  • 2 Boomers
  • 4 Mutates
  • 1 Rhino
  • 2 Tier 2 Boss Slashers
  • 6 Overmind Zombies
  • 163 Normals (High Tier)
  • 6 Domesticated Zombies (Farm)
  • 1 Domesticated Zombie (Barracade)
  • 1 Domesticated Zombie (Deconstruction)

Zombie Equipment:[]

Shooter x 2: M4A1(++), 30/30, 100 Bullets of 5.56

  • Cloth Handwear (+): +7 Grip
  • Light Kevlar Vest(+): 15 Armor, +10 More Against Bullets, -5 Mobiltiy
  • Cloth Foot Wear(+): +7 Agility

Shooter x2: M16A4 (++), 50 Lethality, 3 Speed, +15 Accuracy (1 Clip of 30/30 5.56 Each)

Shooter x4 Military M9 (++), 55 Lethality, Speed 2, +15 Accuracy (2 Clips of 15/15 9mm Each)

  • Light Kevlar Vest (+): 15 Armor, +10 More for Bullets, -5 Mobility
  • Cloth Foot Wear (+): +7 Agility


Slasher x5

  • Light Kevlar Vest (++): 20 Armor, +10 More Aginast bullets, -5 Mobility
  • Cloth Foot wear (+): +7 Agility
  • Bandana (++): +5 Lr, +5 Armor

Elite Slasher

  • Light Kevlar Vest (++): 20 Armor, +10 More Aginast bullets, -5 Mobility
  • Cloth Foot wear (+): +7 Agility

Perks[]

Trial By Fire (Demolitions)

  • -5 Lethality to Explosive/Fire Elemental Weapon that can include ammunition and adds .35 AOE, round up. If lethality cannot be increased further, adds up to half AOE.

Unquenchable Flame (Endurance)

  • Ignores the First MW recieved.

Limitless (Endurance +50)

  • Half Endurance to Attack, Defense, and Strength rolls. 10 Stamina per round. Half skill is given as free stamina.

??? (Training)

  • Dunno

Extra Effort (Training +50)

  • When training, skills that require use of his stamina get an auto +1 to the base 2 successes.

Reactive Armor (Armor Training +30)

  • Ignores up to Skill/3 in Armor Penetration.

Juggernaut (Armor Training +50)

  • Castor is treated as having Vehicular Armor

Unbreakable (Shock Trooper)

  • Adds Armor+Half Armor training to resist knock down effects, and Armor+Halfarmortraining/2 to recoil resist.

Combat Reflexes (Agility +30)

  • Adds half Agility to Unware Defense

??? (Genetics+30)

  • Dunno

Domination (Willpower +30)

  • Willpower/3 is now factored into the DC required for control/permanant control. Harder to lose control

Zombie 3 Star General (Control+30)

  • Castor Doubles his passive control amount to Control+HalfMutate*2

Adrenaline Burst (Body Control +30)

  • Castor can hold Adrenaline for an addition Skill/10 Rounds. Costs 3 Stamina per round after the initial.

Duel Wielding (Shock Trooper +50)

  • One handed penalty is reduced +5, Extra 1 speed when duel wielding heavy/two handed weapons.

Fire Effeciency (Mana +30)

  • 20% Reduction in Fire Spells Mana Cost

Rise of the Smart Undead (Zombie Knowledge)

  • All Opportunities where sentience is gained is boosted, Zombies begin to accrue passive sentience

The Next Best Thing (Chemistry +30)

  • When attempting to treat the virus, the natural DC is lowered by Skill/3

Hunters Mark (Perception +30)

  • When Focus'd, perception/2 is directly added to accuracy.

Imagination of One (Learning +30)

  • Skills that require a resource such as ammo, can be converted to physical stamina instead. The imagination is a powerful thing. -1 Success however

Final Zombie Boss (Control +50)

  • Gains the ability to permanant control a zombie with the boss modifier. Can gain up to Skill/10 In Tiers. Mutate synergies for this

Items[]

Equipped[]

  • Inventory Slots: 18
  • Head: Interceptor Helmet
  • Face: Firemans Smoke Mask (.5 Units)
  • Body: Interceptor Body Armor (4 Units)
  • Legs: None
  • Feet: Quick Boots (.5 Units)
  • Arms: None
  • Hands: Insulated Fire Gloves (.5 Units)
  • Accessories: AM Device (1 Unit), NV/IR Goggles (.5 Units), Hiking Backpack (+3 Units)
  • Weapons: Little Castor (5 Units)
  • Total Armor Penalties: -23 Mobility, -10 Precision, -10 Accuracy, -10 Perception
  • Ignored: -23 Mobility, -10 Accuracy, -6 Perception
  • Total Penalty: -10 Precision, -2 Perception

Weapons[]

  • RPG-7 "Little Castor" (*): 30/1/+15 (5 Units)
    • Attached Targetting Scope: Adds +10 Accuracy
    • Quick Load Ability: Spent Shells are immediately ejected and a new one is reloaded without wasting a turn.
    • Normal Rocket Ammo: 30-5 TBF Lethality, AOE of 6+3 (TBF)
  • AK-103 "Torchlight" (**+): 40/3/+30. -10 Recoil (4 Units)
    • Attachment: ++ Red Dot Scope (+10 Accuracy, +5 Exotic, +10 Range Tolerance)
    • Full Auto Ability: 10 Ammo can be used to hit up to AOE 5
    • Fire Wave: 10 Mana can be expended to make a Magical AOE attack using Full Autos Stats, at -10 Lethality.
    • Slag (Passive): All Bullets gain the Fire element, -5 Drop in Lethality
    • Fire Affinity: +15
    • Mana: 15/15
    • Uses Clip of 7.62 MM (30/30 Current)
  • Milkor Grenade Launcher "Spark" (++): 45/2/+10 (3 Units)
    • Normal Grenade 50-5 (TBF), 4+2 (TBF), 14 Grenades Left (6/6 Current)
  • 'Flamethrower "The Cure"(*): 45'/1/+10 (6 Units)
    • Normal Ammunition: 45-5 (TBF), AOE 3+2 (TBF), 50/50 Tank Fuel
    • Ignores 15 Lethality Resistance on Zombies
  • Zastava M93 Black Arrow (++) (30/1/+20) (9 Units)
    • Attached Scope++ (+10 Accuracy, -5 Recoil and Exotic)
    • Strap (-2 Units when not held)
    • Ammo 10/10 .50 BMG, Extended Clip
  • Holy Knife (70 Lethality, 3, +10)
    • Ignores 15 Lethality Resistance
  • Custom(*) Military M14 EBR (35/2/+15)
    • 3 10/10 Clips of 7.62 NATO
    • (++) Scope: +10 Accuracy, +5 Exotic, +10 Range Tolerance
    • Long Range Shot: +5 Accuracy/+25 range tolerance/-1 Speed
  • Claymores Solarius and Ignition (*+) 30 (2.5LP)/1/+15 Accuracy;
    • +10 Solar (Solarius)
    • +10 Wind (Ignition)
    • Ability: Solar Winds: AoE 10 with +10 accuracy and 35 Leth(Strength doesn't effect), 5 mana from both swords (both swords have 10 mana of their own)

Armor[]

  • (Equipped) Interceptor "Valor" Body Armor(**+): +45 Armor (8 Units)
    • +22 LR, -15 Mobility, -5 Precision, -5 Accuracy
    • <Bullet Resistent> +15 Against Bullets
    • <Integrated> Stacks with Helmet, Half Armor and Lr.
    • <Anti-Armor Penetration> +15 Piercing Resistance
    • <Blast Resistince> Reduce wounds from explosives/fire by 5
  • (Equipped) Interceptor Helmet (*++)
    • Resistant: Ignores up to 2 headwounds per battle, +35 LR, +20 Armor
    • Insignia of Fortitude: +15 Will Power
    • Heavy: -5 Perception, -3 Accuracy, -1 Mobility
  • Awesome(*+) Zombie Necklace (Equipped)
    • +7 Endurance,
    • +7 Control,
    • +15 Order Affinity,
    • 10/10 Order Mana, recovers 5 a day
  • (Equipped) Army Issue Gas Mask(++): +7 LR, +30 Resistance to Gas/Smoke/ETC and reduces their effects by 5.
  • (Equipped) Quick Boots(++): +10 Agility,
    • <Improved Traction> +10 Traction, Ignore first foot/leg wound in battle
  • (Equipped) Insulated Fire Gloves(*): Ignore first hand/arm wound in battle,
    • <Insulated> +20 Temperature Resistance
    • Fire Affinity, +5 Fire (1 Unit)
  • (Equipped) Enchanced(*) Hiking Pack: 35% carrying capacity, -5 Agility -- Liquid container: can carry up to two liquids of most kinds safely, 1 liter per tank. (x1) (+3 Units, 2 .5 Units of Liquid)
  • (Equipped) Anti Magic Device (*): -30 to Magic Rolls, Locks Mana skills..forcing one to draw on physical stamina only. (2 Units)
    • Secondary Judgement: At the start of each round, Select a group of Magic, anyone attempting to use that magic suffers a -60 penalty. All other Magic suffers a -15 Penalty, Mana is still locked.
  • All-Terrain Boots(++):+14 Armor, +5 Athletics, +5 Agility, Ignores 2 Leg Wounds Per Battle
  • Kevlar Coat: +10 Dodge, Takes Half damage from explosive/fire attacks.
  • Awesome(*) NV/IR Goggles: +20 Enviormental Perception Resistince, +10 Perception, +10 Sight, +10 Additional Darkness Tolerance, -20 Brightness Resistance, *Special Ability: Mask attachement, can be attached to a Mask with -10 Perception (cancling out the perception bonus but not the Sight bonus)
    • Attachment: Motion Tracker(+) (+7 Bonus to Focused actions)
  • Great(*) Night-Vision Binoculars(+15 Perception, 15 Darkness Tolerance)

Consumables[]

  • S.B Serum: +20 To Mental/Craft Checks, Wears off after 2 hours, Endurance roll must be made to prevent damage/unconciousness. Can wake up a comatose person prematurely (7/10 Doses Left)
  • 14 Doses Of Anti-Virus: +50 To Anti Virus Checks when Adminstered
  • 33 Doses of Anti-Virus: +50 To Anti-Virus Checks, +2 to Virus Resistance Exp
  • Good(+) Fire Unlimited: +5 Bonus; +40 Successes <Demolitions(+)>
  • Great(*) History of Meditation: +0 Bonus; +20 Successes <Stamina(+)>, +10 Successes <Body Control(++)>
    • Special: +1 Wound recovery From full sleep
  • Healing for Dummies (Book): +__ Bonus; +__ Successes <_____(_)>
  • Med Kit(*+): 14/26 Charges, +20 To Medicine Checks additional +10 with infected/sick patients.
  • Ketamine: x2 Bottles, 30 Pills
  • Mana Pill x1: +19 Successes for Mana, Usable once a week.
  • Seruquel:x2 Bottles, 30 Pills
  • Training Pills: 45 Successes to Training, 2 Count
  • 1 Medicine Kit (=) Full Charges
  • 1 Field Surgery Kit (=) Full Charges
  • 6 First Aid Kits (=) Full Charges
  • x1 DustDrink (=) (2 servings of +10 Coloured Stamina)
  • x4 Medium Potion (++) (3 servings of Lv3 Magic heal)

Tools[]

  • Advanced Mobile Lab: Allows complex chemical mixtures, +10 Tools
  • Polished Demolition Tools++: Allows one to craft bombs, improve ammunition, disarm bombs, etc. +15 Tools
  • Concussion Grenade x39 ( AoE: d8, Leth 45+5X, 10 Armor Piercing )
  • Concussion Grenade x10 ( AoE: d8, Leth 45+5X, 10 Armor Piercing. +5 Accuracy )
  • Flash Grenades+ x20: AoE 6+Special Leth 100/2/+0 | Weapon ignores non helmet armor - All those who are looking at the grenade must roll to "dodge" or take half "damage" - "Damage" is a Base 30 headwound, -10 per round
  • Drill ++ (9/20 Charge, Battery Powered) - +10 to Decon/Construction Rolls
  • Soldering tools (+) 15/25 uses, +5 to Electronics, 3 10 Use rolls (=)
  • Hammer (+): 75/2/+5, +10 to Decon/Contruction Rolls
  • Mini Anvil (+): +5 to Forging Checks, 25/25 Uses
  • Stun Grenades+ x10:' AoE d6, Leth 100+10X, KO at 2/3rds Leth
  • 3 x 50 Cal (= Molds)
  • 3 x 7.62 R (= Molds)

Materials[]

  • 16 Gallons of Gasoline
  • 5.5 Gallons of Pure Alchohol
  • 112.75 Amount of Weed Killer (Reactive)
  • 25.75 Weed Killer (-)
  • 78.5 Amount of Bug Killer
  • 213 Empty 7.62 Russian Shells
  • 55 Empty .50 BMG Shell
  • 68 Empty 5.56 Nato Shells
  • 65 Empty 7.62 Nato Shell
  • 20 Grenade Casings
  • Windmill Parts (+) (x4)
  • Freezer Parts x20
  • 127 Units of Flammable Cleaning Supplies
  • 42  KG of Modern Smokeless Gunpowder (3100/15,000)
  • 9 x Kitchen Sinks
  • 1 units of Gold, processed (*)
  • 5 Units of Blessed (*) Silver, Unknown if Processed
  • 10 Units of Unprocessed (=) Silver
  • 17 Dragon Skin Materials (++)
  • 15 Units of Explosive Compound (-)
  • 39 Units of Incendiary Compound (-)
  • 3 Units of Enriched Uranium (*)
  • 2 Units of Copper (=) (200 G/15,000)
  • 2 Units of Lead (+) (2000 g/15,000)
  • 10 Fireworks (++) Quality

Random Items[]

  • 2 x Home Made RPG-7s =
  • 1 X M-79 (-) Quality
  • 1 x RPG-7 (--)
  • 4 x Frag Grenade (=)

Ammo[]

  • 192 7.62 MM R
  • 135 Explosive (+) 5.56 Nato
  • 25 Explosive (++) 5.56 Nato
  • 90 7.62 Nato
  • 2 40 MM Grenades
  • 9 Normal Rockets (=)
  • 8 Water Logged Rockets (--)
  • 10 Bad Rockets (--)
  • 5 Napalm Rocks
  • 60 Normal Flamethrower Fuel
  • 382 5.56 Nato
  • 50 12 Gauge Shells
  • 83 .50 BMG Rounds
  • 9 .50 Anti Armor BMG Rounds
  • 7 Pepper Spray Grenades

Strains (79.9) (4 Milestones)[]

  • Plague Zombie (Live Sample, +.5 Strain)
  • Zombie Plague Dog (Live, +.25)
  • Boomer Feline
  • Zombie Cat (Live, +.25)
  • Normal Zombie (Live Sample, +.5 Strain)
  • Shooter+ Zombie
  • Cow Zombie
  • Rabbit Zombie
  • Lithe Ferret Zombie
  • Shadow Dog (.5 Strain)
  • Shadow Zombie (.5 Live Strain)
  • ShadowFeline (Live Strain .25)
  • Fat Canid
  • Boomer (Live Sample, .5 Strain)
  • Zombdog (Live sample, total .5)
  • Shooter Zombie (Live Sample, +.5)
  • Drunken Zombie
  • Armored Zombie (Live Sample, +.5 Strain)
  • Armortank Rhino (Live, .25)
  • Armored+ Zombie
  • Strong Zombie (Live Sample, +.5 Strain)
  • Strong Badger
  • Strong+ Zombie
  • Screecher Zombie (Live Sample, +.5)
  • Screecher+ zombie
  • Quick Zombie (Live Sample, +.5 Strain)
  • Quick+ Zombie
  • Fat Zombie (Live Sample, +.5)
  • Glutton Zombie (Live, .5)
  • StrongFeline (Live, .25)
  • Fat+ Zombie
  • Magus Zombie (Live Sample, +.5)
  • Lithe+ Zombie
  • Magus+ Zombie
  • Smoker Zombie (Live Sample, +.5)
  • SerpentSmoker (Live Sample, .25)
  • Mutate x26 (Live sample 7. +.3)
  • Slasher Zombie (Live Sample, +.5)
  • Tank Zombie (Live Sample, +.5)
  • StrongApe (Live Sample .25)
  • FatApe (Live Sample.25)
  • ScreamApe
  • Inviso zombie
  • ? Mutate (K-Mart Crit 1 Encounter)
  • Z fighter (magus++) (mall)
  • Lithe Zombie (Quick++) (Nut House)
  • Slasher (Quick++) (Costco)
  • Green Shadow zombie (??) (AFP)
  • Shopaholic (Jewelry shop)
  • Big Boss (Strong*) (Base Attack)
  • Spiked Mutate (Mutate) (Base Attack)
  • Spider Zombie (Spider*) (Farm Raid)
  • Zombie Leech (Retirement Home)
  • Fat Zomb Manager (Food Mart, Fat+)
  • Bone Tank Zombie (Armored++) (Horde Attack)
  • Shooter++ (Horde Attack)
  • Tiger Blood, (Tiger/Strength*) (Costco)
  • Witch (Screamer +)
  • Armor Horse * Strain (SOS Attack)
  • Bubba The Tank (Tank+) (Random Encounter)
  • Magus++, Shadowfiend (Fresno)
  • Fire Magus+ (Horde)
  • HulkSniper (Shooter++)
  • Armored + (Horde)
  • Flesh Beast (Boomer++)
  • Fat Dog (Horde)
  • Fat Fast Thing (House)
  • Elite Mutate (Zombie Siege)
  • Armored Soldier Zombie (Armored +)
  • Giant Lizard Thing
  • Armored Cat
  • Armored Foot Ball Player (Armored +)
  • Weird Spiky thing (Mutate +)
  • Vine Zombie (Water neighborehood)
  • Viking (Armored*)
  • King Slasher (Horde Attack)
  • Nuclear Plaguer (Sniper Attack)
  • Sniper (Sniper Attack)
  • Shooter x 2 (Horde)
  • Shadow Dog
  • Fire Magus Elite (Gas truck)
  • Air Magus Elite (Horde)
  • Canine Screamer (Horde)
  • Hairy Rider (Zoo)
  • Super Plaguer (Horde)
  • Strong Slasher (Lowes)
  • R's Blood Sample
  • Environment Elemental Zombie

Blood Samples (35.5%) (21.6%)[]

  • Jason Vahan's blood sample (3.5)
  • Henry (1.0)
  • Kit (1.0)
  • Conner (1.0)
  • Alex (1.0)
  • Harrington (1.5)
  • Jenny (1.5)
  • Spits (1.0)
  • Keu (3.0)
  • Assitant (3.0)
  • Vibe (.5)
  • Atomsk (1.0)
  • Shara (1.0)
  • Erik (2.0)
  • John (1.0)
  • Toby (1.0)
  • Arkham (1.0)
  • Tracie (1.0)
  • Amber (1.0)
  • Chris (2.5)
  • Cyrus (1.0)
  • Drake (3.0)
  • Maxwell (1.0)
  • Masaru (2.0)
  • Jack (1.5)
  • Nicks Neece (1.0)

Quick Rolls[]

History[]

Unknown

Extras (Optional)[]

Achievements[]

(If you have/gain any achievements, place them here.)

  • Achievement 1
  • Achievement 2

TVTropes[]

(If you are aware of any tropes that happen to fit your character, feel free to post them here. For silliness purposes.)

  • Trope 1
  • Trope 2


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